It’s The Lord of the Rings it’s all those kind of fantasies of having units on walls and then there’s a lot of gameplay that emerges out of that decision. We wanted to get walkable walls in and that was kind of the primary motivation there, because you go visit these castles and inevitably, you’re up on the ramparts and walking between the battlements and that’s what you see in all the movies set in the Middle Ages. Quinn Duffy - game director, Relic Entertainment: Yeah, we did want to add a little more siege elements to the game. I was wondering if you could expand on what that means in the context of how Age of Empires IV plays? Q: During the reveal event, there was an emphasis placed on siege combat, which in a way feels like a new direction for the series. It’s maintaining the celebratory view of history the franchise is known for. ![]() ![]() We made sure that we kept the buildings in a sort of a what I would consider the coffee-table book-tourist-town-style that’s very colourful there’s flowers, it’s still historical, but it’s not old and rundown. ![]() We also allow for painterly type detail for the buildings and things like that. It gives them an opportunity to kind of feel a bit safe,” - Quinn Duffyįor example, we reduced the amount of detail for small items like soldiers and units and stuff like that for better readability from your camera. “Players love to build these big towns and cities surrounded with concentric walls and put keeps and all kinds of things. We really used those accent colours to build the look and feel of the game. And taking those colours, those palettes and applying them to the team colors, as opposed to the entire environment. There’s a lot more attention paid to the building aspects of the game. ![]() You can really see the investment into the amount of detail in the buildings and the evolution of your towns from Age of Empires to Age Empires IV. We wanted to open it up so that it was easier to read the battlefield, it’s a lot more fun to build. For me, it was really about bringing in a broader audience. We had to really give it a little more sophistication and more depth in terms of colour. Relic Age of Empires IV art director Zach Schlappi.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |